ule your kingdom, Pick your adventure
CivCraft - Legends of Ellaria is a first person adventure and Role Playing Game
where you can build your own kingdom and fight epic battles.
The world around you changes depending on your decisions, and it's
up to you to choose how to rule your kingdom.
You can command armies and build cities in a
Real Time Strategy menu, or stay in First Person
Shooter mode and explore the vast and
immersive open world by yourself.
Pick Your Adventure
Go on quests and leave your subjects to expand your kingdom or be the one to rule them in a easy and intuitive management system. Focus on the main story or create your own.
ule your kingdom
Manage your kingdom, build cities and improve their economy. rule and specialize your subjects into builders, farmers, warriors or wizards. Use your subjects to expand your kingdom's borders and to conquer other kingdoms. Meet other kingdoms and conquer or ally with them in a non-linear sandbox engine.
be who you want to be
Decide your style by perfecting any or all of the wizard, builder or warrior classes and subclasses.
Shape Your world
Experience a new game engine that allows you destroy, level or shape your terrain. Explore a huge land full of magic, enemies and riches.
Fight Epic Battles
Pick your field of battle and fight against large armies. Use your skills in a real time strategy mode or in a first person mode, expand your kingdom with siege weapons, magic and armies against your enemies and their cities.
Live The Story
Play hundreds of hours of a non linear story that spans from Marra, your previous dimension, through Ellaria, your new found home, and to new and more deadly enemies that threaten you from beyond.
New gameplay video uploaded: Greenside village
As promised, we posted a new video showing Greenside village, with city life, large scale battles, indoors, dialogs, quests and much more!
CivCraft will be published on Kickstarter at the 9nd of August
After completing our planned features of CivCraft - Legends of Ellaria, we finally have an official date for our Kickstarter Pre-Alpha tester campaign. So, why Kickstarter?
CivCraft’s new Gameplay Demo - Iladar Mines
As promised, and fashionably late, we posted our new Gameplay Demo of CivCraft - Legends of Ellaria.
CivCraft - Legends of Ellaria’s Milestones
We would like to share with you what we achieved so far, and where are we heading. For the past 3 years, we’ve been developing CivCraft and our concept, and have met with great challenge and fun. Here’s some of the features we've developed in CivCraft:
@All right reserved to Larkon Studio 2014
First Person Shooter and Real Time Strategy in one game
Experience a new game engine that allows you to switch between fighting by yourself in FPS(First Person Shooter) mode or manage your kingdom in RTS(Real Time Strategy) mode.
Focus on your own story
Go on quests and leave your subjects to expand your kingdom or be the one to rule them in an easy and intuitive management system. Focus on the main story or build your own.
Be who you want to be
Decide your style by perfecting any or all of the wizard, builder or warrior classes and sub classes.
Play the game in your own style to accomplish your own goals
Control an open world, explore and find new creatures, items and cultures, build cities and weapons, fight monsters and armies at your own will.
Shape your world
Experience a new game engine that allows you to destroy, level or shape your terrain. Explore an endless land full of magic, enemies and riches.
Craft weapons and items, construct any possible structure on any spot you desire. build specialized buildings and form cities. manage your subject to build farms, tame animals, chop trees and dig for resources to empower your kingdom.
Rule your kingdom
Manage your kingdom, form cities and manage their economy. rule and specialize your subjects into effective civilians, builders, warriors or wizards. Use your subjects to expand their territory and conquer other kingdoms. Meet other kingdoms and conquer or ally with them in a non-linear sandbox engine.
@All right reserved to Larkon Studio 2014
Your are the king of a clan, that once belonged to a powerful empire... An old clan, who came from the decaying world of Marra in search for RifstStone, a special resource that is the base of all magic. For centuries, kingdoms on Marra have waged endless wars with each other for the rare and precious RiftStone,. Ironically, the wars for that ultimate power have left the once glorious world of Marra as nothing but an empty, barren land. With the last RiftStone available and the finest wizards and researchers in Marra, you are determined to build a portal and travel through the rift to the source of the RiftStone, a world that is in the center of other worlds rift, a world which has more magical and rich resources that you could imagine: Ellaria.
In Ellaria, you will have a chance to explore this magical land, find ancient artifacts, go on quests, and also rebuild your kingdom, by collecting resources and taming creatures, constructing buildings, and eventually form entire cities filled with a rich population.
But as you go deeper through the land of Ellaria, you will find that the former kingdoms of the three clans have also found their way to your dimension:
- The warrior clans - unmatched in the sword and bow.
- The builder clans with their feared siege weapons and technology,
The all powerful wizard clans, some specializes in the power of healing and some yield destructive magic, so dreadful that can destroy armies.
These clans will all compete with your kingdom either in land, politics or in the field of battle.
As you conquer or ally with the clans that you encounter, you will soon discover that you are not alone in Ellaria, and will soon face an ancient evil dark force that your presence has awoken. A force, that is far more dangerous and terrifying than anything you imagined…
Exodus - A short story
Exodus - Chapter I
Kael’s heart raced.
Footstep after footstep fell crunching dead weeds and dirt as he climbed the steep incline.
He hadn’t slept very well the night before but whether that was due to anxiousness or anticipation he did not know. His arms and legs burned but he was filled with the adrenaline that came with battle. He savored it as it filled his blood. Bow in hand, he charged up the hill.
The first one jumped towards him, massive two-handed sword raised like some crazed reaver flying through the air. Kael drew and loosed an arrow that punched through the attacker’s armor, dropping him mid-flight. He slung his bow and drew his sword as another jumped at him. Kael met him with a shoulder before he could bring his blade down, knocking him to his back. He slid the point of his blade through the warrior’s neck and looked up the hill at the rest of his attackers.
This hill held a crucial vantage point overlooking the entire pass and the movements of both armies. The warriors who had taken the hill had done so in the dead of night, evading detection by Kael’s own scouts. There was only one faction left that had the skill to take such a valuable position without raising an alarm, the royal scouts from the Amerdan clan. They were well trained, but Kael was the king, trained from birth in the fine arts of magic and combat.
Kael noticed their sigil sewn on the outside of their cloaks. This would explain why his army had encountered a well-calculated catapult barrage early in the battle. The precision of the attack took Kael by surprise at first, but, having studied the battlefield thoroughly, he was able to figure out where the attacks were coming from and launch his own counter attack, smashing the enemy to splinters. He then organized a party comprised of his best warriors to retake the hill while the army met the rest of the Amerdan clan on the battlefield.
The band of royal scouts on the hill was dwindling. With renewed confidence, and his warriors at his back, Kael pressed on. He met his final enemy at the top of the cliff that overlooked the battlefield; with his worn armor and faded cloak, he had the look of a seasoned officer. Kael met him with a viscous overhand swing, locking his blade with the scout’s falchion. Both warriors made an effort to wrench their weapons away but the effort ended with sword and falchion clattering to the ground . The scout drew a dagger from his sleeve. Kael side-stepped his first lunge and grabbed his arm. For a moment they struggled over the knife and Kael felt his arms quiver as his enemy pushed. He saw the man smirk triumphantly as if he knew he had the upper hand. His enemy’s sudden smugness ignited Kael’s adrenaline and he threw his forehead into the man’s nose. He heard a crack of bone and the man reeled in a spurt of blood, holding his face. Kael leveled a shoulder sending him plummeting to the valley floor.
He had finally kneeled and picked up his sword when he felt an explosion followed by a wash of heat behind him. He turned and locked eyes with a scout, sword raised, unmoving, with a twisted, painful grimace on his face and smoke rising from his back. The scout slowly fell to the ground, motionless.
“That’s two you owe me, your Grace!” shouted Aria from behind, as she cast another fireball, sending a scout into a screaming frenzy over the edge of the cliff.
“Only one, have you forgotten the ambush on the way here?” he replied
“And the ones we encountered in the morning…” added Krassus as he strolled up behind the party “…if we’re keeping track.” He was scraping the last bits of blood off of his axe.
Krassus was a touch slower than the rest, but Kael figured it was because he fought with so much force. He was the best warrior the king had ever met. Kael, Krassus and Aria reached the top of the cliff, and surveyed the field below.
The battle was near its end. Hundreds of soldiers were still fighting, pushing the enemy towards the Ozgard castle. As their king, Kael became all too familiar with this scene…
“The day is ours!” bellowed Krassus, spreading his arms.
“Aye”, replied Kael, pondering.
“The Amerdans won’t recover from this anytime soon,” said Aria, smiling.
“Surely, now we will finally retake Ozgard,” added Krassus. A few years ago, his father died trying to protect Ozgard from the siege of the Amerdan clan. The end of this battle marked a significant turn of events. The big man sighed.
Kael was having trouble sharing his excitement.
“…and then what?” he asked sullenly.
Krassus was taken aback.
“Your Grace, we will have gained access to the eastern lands. Then we can focus on pushing the rest of the Amerdans back to wherever they came from.”
“We may even retake the great mountain pass and replenish our Rift Stone supply. This will give our wizards an advantage in the next battles for many years to come. We’ll finally be able to grow our empire,” added Aria, trying to remain optimistic.
“An empire of rubble, built on death and emptiness,” replied Kael, looking out over the battlefield.
Aria and Krassus regarded their king with disbelief.
“My friends, the clan wars began over 600 years ago, and now there is nothing left to fight for. The eastern lands are ruins and the great mines of the mountain pass are depleted. Soon enough, we will be fighting over food and water! It is over, this land has died and there’s nothing left to fight for. It’s time to look for a new place.”
Krassus turned to his king, his friend, with whom he had survived many battles, victories and defeats. Sometimes, though, it was difficult not to talk to him as he would a younger brother.
“And where will we go…Hmm? South, North, beyond the sea?”
“It’s past time we opened the old chambers and reactivated the portal; leave Marra to its fate,” replied Kael.
His warriors didn’t answer. They knew he was right. Marra was a dying land and the only way their people could continue was if they found another place to settle. They needed a fresh start; a second chance.
On the top of the cliff, the wind rustled dried shrubs and kicked up dust.
They stood watching as the battle slowly dissolve into nothing. The soldiers continued to move in ragged formations of three or four, disposing of the stragglers that continued to fight and making prisoners of those who didn’t. Aria sighed thinking of how far they had come.
Could we really reactivate the portal? She thought.
Aria remembered when she was younger learning history lessons from the Matriarch of her clan the chambers had been closed for centuries.
“And how do you propose we do that?” she asked.
Kael looked at his warriors; friends he had known since so long ago and told them his plan. On top of the cliff, Kael formulated his plan and his warriors listened.
He started by explaining that he had spent the previous few years studying the ancient texts concerning the portal and how to open it. He then described how he strategically met the Amerdans on this ground so that his army could push them back beyond Ozgard castle, opening the eastern and southern roads for the first time in a long time. Aria would go east to Ernsof city to search for the portal’s navigation map in the Tomb of the Ancients. Krassus was to go south to retrieve the portal’s power source.
“Through the marshes?” The big man clarified.
“Good,” Krassus smiled.
The marshes were notorious for their plethora of weird creatures and Krassus was something of a slayer. Suddenly, he was excited about his role in the journey
Kael felt satisfied that his warriors would be able to do their part and return with the pieces they needed to start fresh. There was a lot of work to do but it was the beginning of a quest that would save his people.
Exodus - Chapter II
Ernsof City was one of the oldest and largest Eastern cities in Six Clan history; built almost a millennia ago, in the second age of the Marra Empire, during the great war of the orcs. Known by the people as “River City,” “The Capitol of the East” and “New Dawn City,” Ernsof was constructed on top of one of the narrower parts of the river so that it would be more accessible to the city’s people. Flanked by the sea on one side, and protected by forests, hills and mines, Ernsof City grew to be one of the most beautiful and bountiful cities in the eastern lands.
Aria first saw Ernsof in her studying texts when she was at the academy learning the ways of magic and spell-casting. She had dreamt of visiting but was so involved with her training that she never found the right moment to take the trip.
Aria crested the last hill before reaching the coast she to find the city that she had come to love and revere in complete shambles. From the hill she hoped to behold Ernsof in all its splendor; sparkling sea, lush forests and a bustling city but the beautiful river had dried up, the forests turned to charred, barren earth, and the city had been left to poverty and despair. Even the tide looked as if it had retreated from the docks for fear of being tainted.
From where she stood, she noticed that the famous Golden Palace had been abandoned, looted, and torn apart; simply counted as another casualty of the seemingly never-ending Clan War.
Demoralized, she pressed on. The first step was to meet Kael’s informant who would instruct her on the location of the ancient tomb where she could find the navigation key. Lingering here would not be in her best interest so she decided that it would be better to complete her quest and leave the broken city to its fate.
She found Kael’s informant cloaked and hooded in black robes near a dried-up fountain in the middle of a deserted plaza, and gave her a map and told her to follow the route he had marked. They spoke about the ever-deteriorating state of the eastern lands and the newly established position of the Amerdan clan. When she asked about the type of resistance up ahead, the man dismissed the question with a wave of his hand.
“Worry not. Your presence will go unnoticed,” he assured her.
Aria was a sorceress, and a most educated one at that. She knew when she was being lied to but she smiled at him and thanked him for his service.
The road that led to the ruins was easy enough to follow but Aria didn’t trust simplicity when it correlated with danger. After several days of travel, she arrived to the ruins and found a safe position in the hills that overlooked the entrance to the ancient tomb. From there, she observed and waited. She could not figure what this place was or who built it. The ruins looked different and more ancient than how the Six Clan history described them. With their monstrous columns and artless sculptures they didn’t contain any of the sharp edges or spikes that are prominent in orc construction. She wondered which audacious race would have built an outpost here in the middle of what used to be a massive, orc infested forest.
A mysterious figure stepped out from the shadows on the right side of the tomb. He was masked and heavily armed, wearing potions and magic defenses. The figure walked to the front of the tomb and stooped to examine the ground. He spent a considerable amount of time poking around the ground. As suddenly as he had appeared, he vanished, leaving Aria confused, but more wary of what was to come.
The figure appeared again positioned himself at his post outside the entrance to the tomb and did not move. Aria decided to be discreet, and concentrated her energy on a pile of fallen boulders on the opposite side of the tomb’s entrance. Mystical blue flames danced up her hands to her fingertips as she sharpened her focus until the pile started shaking and swirling, manipulating itself until it formed a large humanoid stone figure standing ten feet tall
“Destroy,” she whispered from her position.
Before the guard knew what was happening, the stone golem brought its fist down on top of its head, reducing it to a pile of bent metal and crushed bone. More guards came rushing out of the tomb and attacked Aria’s creature. She saw one cast a fireball at her creature’s back and explode in a shower of char and dust. Undaunted, the goliath turned swinging its massive arm tearing four guards in half at the waist. It stomped towards the source of the fireball, crushing guards underfoot and batting them away like they were mice.
The wizard alternated between teleporting and firing at Aria’s stone goliath, making it hard for the creature to keep up. The beast finally lifted a huge stone and threw it at the wizard who invoked a shield at the last second, crumbling it on impact. Aria took advantage and waited for the wizard’s shield to dissipate before unleashing a fireball of her own. Having used too much of his mystic energy fighting her golem, the wizard was unable to cast a counter-spell before being engulfed in flames
When Aria went to examine the bodies of the guards, they dissipated in a plume of black dust as if they had been eaten by the air. Thinking that peculiar, but also remembering that a lot of sacred places were guarded by incantations of that sort, she turned her focus to getting inside the tomb.
She could find no immediate entrance but she did, however, hold the king’s seal, given to her by Kael himself; one of six ancient keys made that allowed the user access to even the most sacred of places. Before she entered though, she remembered how the first guard examined the ground in front of the opening. She could not risk falling into a hex or trap when she had already come so close so she called upon her great stone giant once more.
“Walk,” she commanded gently and guided her goliath to the front of the tomb.
Aria watched as its massive feet slowly approached the opening. The creature passed the portion of ground that had been examined by the guard and was forced to shield her eyes when an unexpected explosion of magic energy erupted from the ground. Her robes and hair swirled in as a powerful blast of blue wind churned the dead trees and sand around her. The dispel curse disbanded as quickly as it had begun, reducing her giant to rubble. Had she stepped into it, she would have been drained of all of her magic energy and left defenseless.
After stepping over the pile that used to be her stone golem. Aria took the king’s seal from her pouch and inserted it inside the chamber’s door until it locked. Runes on the great sandstone door glowed brilliant reds and whites as ancient stone gears grinded, pulling the door aside.
Inside, she expected to see collections of riches and valuable items that would have been buried with the dead to aid them in the after-life, in accordance with Eastern culture. She should have seen rich depictions painted on the walls of those who had been buried participating in heroic deeds or hunting or anything that might have given them joy in their lifetime. Aria found only dust and stones, broken artifacts and painted, ancient texts she did not recognize. At the end of the world, the living no longer had the patience to honor the dead, it seemed.
As she ventured deeper into the chambers it became darker and her ears became more attuned to noises in the chamber; a rustling, a leaking, somewhere far off she heard a deep rumble that might’ve been a growl. She walked without light until she had trouble seeing four steps in front of her. So as not to alert whatever might have taken residence among the dead, she closed her eyes and mouthed a single word. When she opened them, the rustling had grown louder and the interior of the tomb was bathed in a bright blue light afforded by her shadow eye spell.
The tunnel before her split off three ways, the left-most tunnel was shrouded in a blackness that not even her shadow eye could penetrate, while the right opened into a wide corridor. The center passageway was blocked off and all at once she became aware of the source of the rustling; hundreds of legs belonging to an endless hive of massive spiders.
Without hesitation, she sprinted down the right corridor aware that the spiders had seen her and were no doubt in pursuit. She wound her way through the corridor until she came upon an open burial room and ducked inside. Backing herself to the wall, she watched as the gigantic spiders poured into the room crawling on the floor, walls and ceiling slowly pushing her into a corner. Aria maintained her composure and mentally cycled through her spells. Words that she had been made to repeat as an apprentice echoed in her head.
Sometimes the smallest spells make the biggest difference.
Aria waited patiently as the spiders closed in, making weird snapping and gurgling sounds. She raised her hand, closing her eyes to clear her head and cast one of the first spells she had learned as a young sorceress. An illumination, burst from her hand, brief but bright enough to scorch the sensitive eyes of the spiders who had lived their lives in darkness.
The creatures shrieked, falling from the walls and ceiling, cringing on the floor and stumbling over each other trying to escape. Aria stepped lightly over and around the confused spiders and continued down the passageway.
The map that had been given to her proved useful, and for that she was thankful; the seemingly endless expansion of corridors proved to be easily traversed. She eventually came upon the chamber where, according to the map, the navigation key was supposed to be found.
This passageway opened up into a huge rectangular hallway built from grey brick, supported by columns on both sides and carpeted down the center. Aria slowed her pace and observed her environment. Torches lit the walls and cast eerie shadows on the bricks. The air smelt of spices and old books mixed with sulfur. In the, next room she heard footsteps
She melted into her surroundings using a cloaking spell and entered a circular room connected to end of the hallway, the roof extended upwards and disappeared from her sight. Aria did not remember seeing a tower protruding anywhere near the tomb and the realization made her wonder how far under the ground she had gone.
In the underground tower, lit torches lined the entirety of the circular wall, filling the substantial space with golden-orange firelight. Bookcases and desks topped with candles were placed along the wall, littered with all sorts of oddities. Scrolls and parchments filled barrels that stood at the ends of the bookcases and leather furniture was strewn about randomly. Standing completely still, holding a huge stone two-handed sword was a stone goliath much like the one that Aria had summoned on the surface. It guarded a single stone pedestal that held an engraved tablet.
The Navigation Key.
The creature turned and walked, pacing its guard and producing the ground-shaking footsteps that Aria had heard from the hallway. She could feel her magical stamina lowering with every spell but she felt confident enough to take on one more interruption.
Aria took a deep breath and exhaled slowly. Turning the corner she sprinted towards the goliath as her cloaking spell faded. She stopped halfway to the goliath, planted her feet and chanted while gracefully moving her arms, gathering the energy in the room. The stone giant lumbered toward her, shaking the ground with every determined step. It hefted its massive stone sword over its head, intent on parting Aria’s right side from her left.
Fire and lighting formed in an orb above Aria as she moved her hands, and expanded as her incantations grew louder. The goliath stopped abruptly in front of her, shaking the floor so violently that it almost broke her concentration. Opening her eyes, she targeted the goliath’s head between its raised sword and sent fired the blue-orange ball of electric fire. The missile hit its mark, vaporizing the creature’s head into dust and enveloping the rest of the body in lighting and flames. The headless stone body staggered backward, its sword slipping from its hands and shattering on the ground. Aria spun and sent a gust of wind from her hand into one of the giant’s legs, crumbling it in a shower of ash and causing the rest of its massive body to collapse in a cascade of burnt dust.
When the remains had settled, Aria moved to the pedestal, careful to remain patient lest there be one final trap or the removal of the navigation key started a chain reaction that brought the entirety of the tomb down upon her. Lightly, she ascended the steps, remembering what she had gone through to get there. She checked her magical stamina to ensure that she would be able to invoke one last teleportation spell.
Aria surveyed her surroundings once more, remembering all she had faced to get to the key; the spiders, the traps, even the guards the protected the entrance. All seemed easy enough to overcome but it also had felt like they had been cultivated so that only a sorceress of her stature or any other magical being would be able to overcome them. She couldn’t picture Krassus trying to deal with all of those spiders. She looked at the contents displayed on the desks; chemical powders, ink wells, assorted stones, plants and herbs…
Then she hesitated…
Aria dropped to the floor as a bright ball of golden fire flew by her head. She whirled and shot thin flames from her hands, narrowly missing her new assailant who rolled, red beams shooting from the end of his staff. Aria invoked a shield large enough so as not be struck, but her magical stamina was low. She would need to make quick work of her opponent or she would not walk away from this battle.
The wizard bombarded her with flames from the top of his staff. Aria turned the flames aside with gusts of wind from her hands but not without singeing the tips of her fingers and the edges of her robes.
She cast another weak spell at her attacker who swept it away as if he was swatting at a fly. His long red cloak dragged as he stepped forward to meet her. The red and black orb that tipped his staff brimmed thickly with smoke. He cackled as he swiped another fireball off its course.
“Arag,” she hissed, as she casted another small fireball at the Witch King of the South.
The wizard’s mocking laughter rose in her ears.
His traps were my downfall. He knew I would use my energy.
Aria’s disappointment in herself fueled her anger. Fireball after fireball flew from her hands, growing weaker after each cast. Arag turned them away easily.
Arag tittered. He was enjoying the moment, as he hardly stepped out of his palace.
“I've seen you with my orb, child, and have been waiting for you. now I finally—” his words were interrupted as a thin blue beam almost struck his head. His laughter ceased as he suddenly became annoyed with Aria’s perseverance.
“I tire of this,” he said and threw a wall of red and black smoke and fire at her.
The sorceress threw up a shield but had lost so much magical energy that it sputtered out and she was thrown, screaming and landed on a desk that splintered as she smashed it throwing its, ink, jarred specimens, powder, in her eyes and mouth, making her gag.
Arag feigned sentiment.
“Let me help you get up, child.” Aria was engulfed in a burning red magic and pinned against the wall. She gritted her teeth but would not give him the pleasure of hearing her scream again.
“As I was saying, I have been waiting for you for so long. How could you keep me waiting?” he mocked and tightened his grip on her. Before letting her fall to the ground.
Aria reached into a pouch on her belt and crushed a vile on the floor. Pale blue light spread in a circle around where she lay. She rolled onto her back and let the warmth of the beacon spread over her. She didn’t bother to look at Arag as she spoke.
“My friends holds the power source to the portal. When they realize I have failed, they will come for you.” she said weakly, a ghost of a smile played at her lips. The red-orange light of the chamber mixed with the blue of the beacon that engulfed her and soothed her. Her eye-lids burdened her, she let them droop. Arag’s laughter began to fade to her ears. He realized she didn’t understand the depth of his intentions and was delighted to see that his own devious plan is finally starting to take shape..
“My dear Aria, that’s what I’m counting on. Your friend Krassus will bring the portal’s power source to me,” he said as his chuckle faded to nothing.
Exodus - Chapter III
The full moon bathed the marshes in a silver glow lighting the way for Krassus and the Huntsman. Mist crept around their feet and above their heads catching moonbeams and throwing them back to the sky.
The rain had started falling several days ago, softly at first, resembling no more than a mist, and then abruptly escalating into nothing short of torrential. Fortunately, the downpour had subsided to a light sprinkle, making trudging through the wetlands bearable. Being born in the eastern desert, Krassus was having difficulty acclimating. The rain combined with the cold was not something he was used to and he labored to keep from feeling miserable. He had decided, though, that the climate change was healthy and would be beneficial in the grand scheme of things.
The Huntsman had not stopped bragging of his escapades since he had joined Krassus; from killing beasts and slaying men by the hundreds to bedding countless women, he would not. He began telling a story about a horned forest beast he had met last winter.
“You’ve told me this one already,” stated Krassus.
“No, this is a different one, I—”
“Stop talking,” replied Krassus.
He had found the Huntsman, or so he had called himself, in the Frog’s Nest Inn, the final stop before the marshes spread out into fifty leagues of moss, swamp, ruins and unspeakable monsters. It had occurred to Krassus that he hadn’t an inkling of an idea how to traverse the southern pass through the marshes. The Huntsman had been willing enough, though he could not have seen more than twenty summers, judging by the amount of bragging he had done. The coin that Krassus had agreed to pay would have tempted even the most apprehensive of travelers, but since the pair had set out from the Frog’s Nest the Huntsman had yammered ceaselessly about his exploits, leaving Krassus skeptical about the credibility of his new companion.
After a few steps the Huntsman started again, “A fortnight ago, I came upon a dark one, quite an experience, first of all—”
“What did I just say?” Krassus interrupted firmly.
Krassus slowed the pace. Through the mist, the moon reflected off the moss infested pools, painting the trees an eerie green. Reflections bounced off the branches and tall grass and played tricks with the shadows. In the distance, Krassus heard the croak of frogs and the quiet music of crickets. He smelled the air, thick with rain and soil and…
A massive shadow moved amongst the ruins in the distance.
“Dark ones…” said Krassus after a pause, keeping his eye on the ruins up ahead; “what was that you said?”
“You spoke of dark ones; what did you mean?” Krassus asked.
“Oh yes, um, people… people have seen strange creatures, but they dare not speak of them. They call them the ‘dark ones.’, foul beings, each stranger than the other, coming from some place they refer to as Blood Castle.”
“Arag…” Krassus said to himself.
“Who?” asked the Huntsman.
“Arag, the red king of the south, the banished king; who invoked the forbidden magic. Blood Castle is another name for the Red Castle.”
“Oh…” the Huntsman hesitated. “My uncle…I mean, we’ve met people traveling from that region. They say the dark started appearing more often, and with them, more people disappear more often. They say these creatures are not natural, that they are not from our land, that they are from beyond…”
Krassus stopped walking, looked at the Huntsman and raised an eyebrow “Beyond…? Where...?”
“Just beyond…I’m not really sure,” the Huntsman. The man finally silent for the first time in their journey.
Krassus continued on, slowly, keeping his eyes ahead. Arag had been an ally to Kael’s father. When Arag started experimenting in the dark arts and red magic he corrupted himself, making outlandish claims about “the new powers of the black magic” and “eternal life under the shadow of our master”. He became so delusional that Kael’s father was forced to shun him, banishing him to the south where he gathered followers and continued his practice of red magic and the dark arts.
In the infamous battle for Kourniak, Arag introduced his new powers, raising the dead and unleashing them on both Kael’s father’s army and the collection of southern clans that had rallied to his cause. Arag won the battle but his allies turned against him. At the climax of the battle, Kael’s father was killed by one of his own who had been raised as a dark creature by Arag’s magic. His death broke his army and scattered it to every corner of the land until Kael reunited them.
The rain sputtered out and the fog cleared, opening a clear, crisp sky smeared with stars and illuminated by a silver moon. Krassus inhaled deeply, savoring the freshness that the rain had left and sending a silent prayer to the gods that it had ended.
“Finally!” exclaimed the Huntsman too loudly, “I didn’t think it would ever stop. Are those ruins ahead? We should explore, my uncle once discovered—”
“Shh…” interrupted Krassus with a whisper. He stopped and crouched slowly, unsheathing his broadswords from his back. The Huntsman stopped as well and crouched next to Krassus, mirroring him.
Krassus’ eye was better than most. He had been watching the ruins keenly as the two had approached them. The shadow he noticed earlier had shifted, and the smell of brimstone grew more potent. The ruins stood a hundred steps away.
The Huntsman squinted, trying to see what his companion was seeing.
“What is it?” the Huntsman almost shouted.
Krassus silenced him with a quick gesture.
Four, fiery eyes snapped open as the shadow clawed its way to the top of a high ruined wall and spread its two massive fore-claws. The thing uttered a booming noise that sounded half growl, half gurgle, startling them both
“What in the name of the gods is that?” the Huntsman asked, his voice quivered despite himself. With trembling hands, he strung his bow.
Krassus ignored the question and instead said, “We’ll need to bait it.”
“Good idea,” said the Huntsman. He didn’t have an inkling of an idea what the warrior was talking about but he wasn’t about to argue his strategy in the face of such a monstrous creature. He nocked an arrow and was waiting for Krassus’ command when realization struck him.
“Wait, what…?” he started
The Huntsman found himself alone, in the middle of the field gaping at the giant thing crawling toward him on legs as big as trees trunks.
Bow strung and arrow nocked he froze, petrified. The beast’s four pointed legs slammed into the ground. As the shadow lumbered forward moon revealing a giant crab with a tail and stinger in the likeness of a scorpion that shot fire from its mouth. A creature that looked as if the dark god’s beyond had grown tired of creating conventional monsters.
“Gods save me,” the Huntsman muttered, breathless.
The following moments allowed him to muster enough courage to fire his arrow. The iron tip, pinged off the creatures shell with a spark and was lost in the darkness of the marsh. As he reached for another arrow, his quiver strap snapped and fell from his back. With shaking hands, he bent and took another shaft from the pile on the ground. He drew and loosed without bothering to aim, feathering the creature’s soft underbelly.
The creature reared on its hind legs, shrieking in pain. The Huntsman, found his own legs and turned from the monster, barreling in the opposite direction.
The creature lashed its head and spat long streams of fire as it tried to wrench the new attacker from its back. Krassus held on to the hilts of his broad swords that he had buried into the shell of the massive crab creature, his legs flailed beneath him as he scrambled to find purchase on the crab’s slick shell.
Krassus pulled one of his swords free from the shell. A dark, steaming ooze sprung from the wound as the crab creature howled again. Droplets fell from Krassus’ sword and sent a burning pain through his arm, as if he had been splashed by water from a boiling cauldron. The burn seared his skin forcing him to loosen his grip. As he did, the creature bucked and sent him over the top of its head to land in a puddle of mud and moss with a sickening thud.
The creature gurgled and spat a stream of liquid fire at the annoyance that had come from its back. The molten fluid spread over patches of marshland, hardening in some areas and creating thick clouds of steam where the water was deep. The thing lumbered forward ready to feast on its freshly charred kill but as the steam cleared it saw nothing but burnt ground.
“Aunaloth!” challenged Krassus from the top of a ruined column. The steam had been thick enough to evade the crab creature’s stampede so Krassus used it to gain a higher vantage point. He needed to retrieve the sword that was still stuck in the thing’s shell.
The aunaloth turned its head and fixed its four fiery eyes on its prey. It reared its hind-quarters and lashed at the wall with its massive scorpion-like tail. Krassus side-stepped and slashed, opening a gash in the Aunaloth’s tail that oozed blue venom. It drew closer to the column that Krassus had perched upon.
Krassus readied himself. The tail lashed at him once more. Krassus leapt and brought his sword in a downward cut with both hands, severing the stinger from the end of its tail and raining down gobs of thick blue venom on the crab’s back. The venom didn’t burn like the aunaloth’s blood, but it slickened its back like oil on marble.
Krassus landed on his feet which almost immediately slipped out from beneath him, slamming his face into the aunaloth’s shell. Stars flashed before his eyes and he heard a crunch as his nose broke. For a second he lay unmoving on the shell as gobs of venom continued to fall. He started to slide off the creatures back when he spied his blade—still buried to the hilt. He reached out before he could slide off and grasped the hilt as the aunaloth shrieked and bucked in pain.
With both swords in hand, warm blood dripping from his nose and slick blue venom covering his body, Krassus gathered himself to his knees and bore his other blade into the shell steadily making his way towards the beast’s head. Skewer by skewer, Krassus finally found himself at the neck. Grasping one hilt, he lifted the point of his blade above his head intent on plunging it into the aunaloth’s brain.
With the strength he had left, he brought the point of his sword straight down. The shock of the blow felt as if he had tried to pierce the steel wall of one of Kael’s siege towers, shooting a brutal vibration through his arm, loosening his grip and sending his blade clanging over the side of the shell.
The beast bucked again in pain and irritation, and Krassus caught a glimpse of his dropped sword as it stuck in the ground.
The aunaloth’s battered scorpion tail shot down at Krassus as if in attempt to swat him off. Krassus endured some of the attempts, but the swats weakened as the beast persisted.
At last, Krassus wrenched his second blade free of the beasts back and in one fluid motion, leapt, turned in the air and slashed as he dropped in front of the aunaloth’s face. His blade struck home, opening up two of the things four eyes on his way to the ground. Krassus’ feet hit the forgiving marshland and he rolled. The aunaloth shook its head and roared in agony as smoldering gobs of black blood fell to the ground.
Krassus seized his opportunity and sheared through The leg closest to him, spouting more of the seething black liquid and tilting the beast to one side. To avoid being crushed, Krassus rolled to the right and, with a swift hack, made work of the other leg. In a final roar of anguish, the aunaloth fell forward to the ground. The tortured beast opened its mouth in a final effort; the awful gurgling sound filled Krassus’ ears and he felt heat wash over his face. Determined to die fighting, he raised his sword and aimed it at the two eyes he had not already opened up. He charged the beast with a fierce battle cry.
An arrow pierced the mist, flying over Krassus’ elbow and lost itself in the chasm of the aunaloth’s fiery throat. The thing made a choking sound and a gurgled painfully. Krassus ceased his charge and threw himself to the side as the remaining two eyes exploded outwards. Its head bounced and roiled like an egg in boiling water. Steam poured from under its shell and from the openings in its head that might’ve been referred to as ears. It finally came to rest with a sigh that Krassus thought sounded something like relief.
Krassus looked to his back and saw the Huntsman; his eyes were closed, his hands were shaking and his bowstring was still vibrating. Krassus walked over to him, wiping his face of blood and blue venom and sheathing his sword. He clasped the boy’s shoulder who squinted eyes open. They immediately widened as he realized how close he was to the thing he had just killed.
“Easy,” assured Krassus. “The aunaloth is slain. You’ve done well.”
The boy looked, wide-eyed from Krassus to the massive steaming beast and shook his head.
“I…I ran…I did not know what to do…so I watched,” he mumbled to his feet. “I’m not really a Huntsman, my name is Willem. I took this bow from—”
Krassus stopped him with a wave of his hand, then thought.
“You were watching the entire time?” he inquired, more intrigued than irritated.
“Aye. Forgive me…” Willem replied, honestly.
Krassus considered this then asked, “From where?”
The Huntsman pointed to a cluster of rocks that had been not thirteen paces from where the dead aunaloth lay.
“Ha!” Krassus exclaimed and clapped the Huntsman on the back, almost sending him sprawling. He then made his way over to the massive beast, smelling and examining.
“You must’ve pierced the fire-sac,” said Krassus finally, “It’s cooked from the inside.”
“My eyes were closed,” replied the Huntsman wearily. Hiding from the battle, muscles tensed and eyes shut had drained him. He felt a stab of regret, most of that energy could have been used fighting instead of cowering.
Krassus raised his brow and suppressed a chuckle in his chest. If the boy could remain undetected and make a shot like that with his eyes closed he may yet have potential. He needed training but that would be easy if he was willing.
Krassus once more regarded the roasting head and body of the giant crab that looked identical to the crabs that had filled his nets before he became a part of Kael’s personal guard. He took a deep breath through his nose and no longer smelt brimstone and ash. Instead he was reminded of the sea and the markets of his hometown by the western sea. Life was simpler then…his native people…his family…but that was a lifetime ago, before the world had turned to dust.
Willem interrupted his musing, “What was that name that you called it?”
“Aunaloth? In my native tongue it means “fat crab,” more or less. It was my favorite dish.” He noticed the moon glint from a piece of metal stuck in the mud. He walked over and pulled his other sword from the ground. He eyed the great creature that had tried to make a meal of him. A grin spread on his face. With a proper washing and care, they could have rations to last them through the end of the year. Krassus doubted their journey would take that long.
“Suddenly I’m hungry. Come now, my friend the aunaloth slayer, we’ll camp here and I’ll tell you of the western sea. Tomorrow we continue, but for now, we feast.”
He wiped his blade of mud and pond water then prepared to shuck the biggest crab he’d ever seen.
Willem, the Huntsman slung his bow as he followed his companion. He felt a chill in the air, but this time he welcomed it. With steady hands, he unsheathed his hunting knife and went to work.
What is Kickstarter ?
Kickstarter is an easy process to back a project before its release. In a way, Kickstarter is very similar to Steam's Early Access or Pre-Purchase model, and is both reliable as a funding site and has control over the creator's obligation to his backers.
What is a Kickstarter project and what is a tier?
A Kickstarter project is a campaign that begins and expires at a certain date. During that date you may back the campaign with any amount you desire. Depending on the sum you have pledged, you are entitled to the sum's equivalent tier.
For instance, you may back the project to receive CivCraft upon its Steam release, but may also back the project for the "tester" tier, which will grant you access to the pre-alpha version. Some tiers even include naming artifacts , characterize NPC's and even designing your own quests.
All tiers contain the previous tier's rewards, so there's no need to pledge twice to receive a lower tier rewards
So, why Kickstarter?
As we are an indie company with a fresh concept, we would like to publish the best game possible and with the most features possible. And so, we would like to give you the opportunity to play CivCraft - Legends of Ellaria sooner than its official Steam release, as well as contribute and make suggestions to our developers about how CivCraft should be. This means that the more backers we will have, CivCraft will be published better looking, quicker and with more features.
Our Kickstarter backers will:
* Play CivCraft sooner and cheaper!
* Add more features to CivCraft and make it a better game
* Get special features and add-on packs through our stretch goals
* Be a part of CivCraft, make suggestions, be named in CivCraft’s credits
So, how Kickstarter ?
During our Kickstarter project, you may visit our Kickstarter page, as well as updates and the comments. You may also check the reward section under the "Rewards" at the middle right side of the Kickstarter page.
Depending on the chosen tier, you can either press the chosen tier by clicking on it, or by pressing the "Back This Project" button and then clicking on the tier.
The backing process is a very simple, intuitive and secure process, and will not be charged until the project's Kickstarter's success. At the end of the Kickstarter campaign, you will receive the tier you backed as well as download links, news and progress reports.
All of our backers will be listed in the credits section of CivCraft, and will receive special badges in forums and even in CivCraft's release.
@All right reserved to Larkon Studio 2014
So how does the switch goes ? I've never heard of FPS/RTS switch in a game before.
FPS/RTS switch is not a common thing in games, since it's not easy to develop and usually doesn't "hit the spot". However, CivCraft FPS/RTS switch is simple and non mandatory. You can decide when to fill your land with buildings and command armies or when to go by yourself in first person and play as you see fit. The FPS/RTS switch is designed to be easy to understand and use; you press a button in First Person Shooter mode and after a short fadein you can have an overlook of an entire area in the Real Time Strategy mode. In this mode, you may command your armies, give orders to construct buildings or After you are done giving commands, you may press the same button again for the FPS mode and continue playing. The FPS/RTS is not limited in certain areas or situations. you may switch between them at any part of the game (except in special quest areas). Furthermore, you may play most of the game in FPS or RTS or switch between them, depending on your game style.
But I don't like to manage anything, I want to go on quests, find riches and fight dragons. Can I?
Yes you can, but we actually don't have dragons in CivCraft yet. We do have a share of monsters and riches to find. As for the management part, you don't have to manage anything if you don't want to; All you have to do is to go to your advisor and ask him to manage and expand your Kingdom. This will activate an automated AI that will expand your cities without you managing them. You will even see new cities, developing commerce and expanding without your help. We developed CivCraft to be as simple and fun as possible, and it's up to you to explore the other aspects of its game play mode.
Actually, I like managing and hate going out on dangerous missions... do I need to fight anyone by myself?
Nope, since what are your minions for ? You can stay in your palace and send your soldiers to do your bidding, explore dangerous lands, construct buildings or conquer other lands with your RTS mode or through other commands. Since your soldiers are generally weaker than you, you will have to train them by building barracks for your soldiers, blacksmiths for their weapons and other buildings that improves your kingdom in an RTS menu that you can switch to at your disposal. In fact, like most kings did, you can play the entire game without performing any dangerous acts or fighting anyone. You'll still have to travel between your towns with your bodyguards in order to manage them.
Q: What are the "special quest areas" ?
These areas are uncharted entrances to ruins, caves or hidden areas, which holds a challenge for you or your hired heroes to meet. The special quest areas hold riches for you to take, mines that you can later use, or ancient text to improve your kingdom’s knowledge or magic skills. Some of these areas can even contain portals to other dimensions that are linked to Ellaria through the rift. Once you go through these portals, you will be limited to FPS and will have to use all your knowledge and skills to survive them.
@All right reserved to Larkon Studio 2014
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